Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


DCArt posted Fri, 05 July 2019 at 10:40 PM

movida posted at 11:13PM Fri, 05 July 2019 - #4356154

I think clothing should be interchangeable as much as possible and a major deal is...(getting ready for the blow back) I think that vendors, content creators AND R'osity should support ALL the figures available equally. Think about it: what is a broader base for content creators profits...3 figures or 13 figures all getting needed support.

No blowback intended here ... The way Poser features stand now, supporting 13 figures vs 3 is not a simple process for conforming clothing. Supporting 13 different figures instead of 3 might seem like there would be not as much work ... but actually the modeling is the easy part. It's the rest of the stuff to make the figure work that is the tedious part.

The Fitting Room is OK for personal use, but the results will not be commercial quality without a fair amount of additional work..Because of that, I do my refits and regroups manually (it's more predictable and better quality, and it actually takes me less time to do it that way).

-- The textures can usually be reused, but new materials have to be recreated or updated for later versions of Poser.

-- Weight mapping between DS and Poser is entirely different if you are looking for clothing that is compatible with both. Figures and clothing weights made in one program do not automatically transfer to the other. The weight maps have to be tweaked in their native application.

-- Figures usually don't share the same groups. Regrouping a model will mean that morphs will have to be redone, and sometimes they don't transfer well..

-- Add to that, that each figure has its own full body morphs and they might not be cross-compatible with other figures.

So ... not quite as straightforward as one might think. ;-)