Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


EClark1894 posted Sat, 06 July 2019 at 1:25 PM

shvrdavid posted at 2:23PM Sat, 06 July 2019 - #4356208

I know this may sound really odd. But as far as cross figure clothing in Poser, dynamic is the best answer for it. Which would require a better handling system for that to begin with.

What makes a good figure? Well that depends who you ask, what they want from a figure, and what they want to do with it in the first place.

Top of my list....

The geometry must be fully symmetrical. The grouping must work with the skeleton used. The UV mapping must be logical, and have seams thought out. And the figure has to get vendor support and consumer support of the vendor.

The last one is what kills figures. And there is no easy answer for that short of binding a base figure to the program for features that you can't get otherwise. Sound familiar?

I still think that Bullet Physics is the way Poser and the community should go with Dynamic clothing. Right now, it takes a little while to set things up, so it's not for the 'just pose and render' crowd.