Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


DCArt posted Sun, 07 July 2019 at 6:56 PM

randym77 posted at 7:53PM Sun, 07 July 2019 - #4356387

ssgbryan posted at 6:04PM Sun, 07 July 2019 - #4356381

Personally - I thought the G2 series was the way to do it - 1 body, 3 different heads.

I really liked that, too. I think ethnic diversity is probably more important for Poser than for DAZ. Since Poser seems to have some corporate type users, while DAZ customers seem to be almost entirely hobbyists. (I recently saw James as an evil hacker in a corporate training video. That bulbous head of his is pretty distinctive.)

Anyway, these days you're expected to show diversity in such training videos. Not just ethnic, but age, weight, ability, etc. It would be nice if Poser could offer at least the basics of that. I think that's more important for corporate users than a lot of clothes, hair, etc. (Those can be sold separately.)

I got as far as creating African and Asian morphs, but they wouldn't have done much good without complimentary textures. Try as I might, I couldn't find a suitable set of photo references to make a texture set that I would have been happy with. I have some now, but still trying to figure out where to fit it in.

It's not so much the morphs that are the issue, as it is finding decent photo references to create an "A-Game" texture set. The darker the skin is, the more shine there is to edit out in the majority of those that are available, which reduces the realism.