Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


ssgbryan posted Sun, 07 July 2019 at 8:19 PM

If we didn't care, gorgnosh, we wouldn't be raging......

And this has been quite well-mannered, compared to some of the threads I have seen (although in fairness - the flaming was started by DAZ "exclusive" vendors spending all of their time in Poser forums spreading fear, uncertainty, and doubt, rather than spending it in the DAZ Studio forums helping customers with their sub-standard products they were peddling over at DAZ. Why the forum mods refused to send the DAZ vendors packing from the Poser forums is a question that will never be answered, due to embarrassment, I suspect.)

As a customer, I'd say the problem is we have a number of vendors that can't seem to get their heads wrapped around the fact that it isn't Oct 2007 anymore. That business model is gone and it isn't coming back, mainly due to their aggressive unwillingness to support any figure not named V4 and/or learning how any post-Poser 7 feature worked. (I actually had a vendor tell me she didn't have time to learn the features of Poser 9 while making content for DAWN - A figure that only worked in Poser 9.)

Oh, and telling customers that if they didn't like it, they could learn to make content themselves - some folks left in frustration to DS, some learned to make their own content, so they didn't have to give vendors any of their hard earned dollars, some stayed with the figures they liked, and some folks left 3d entirely.

Poser Pro has made most content figure independent, and it is easy to add newer tech to legacy figures, which means as a customer, my purchasing decision making process has completely changed.

Oct 2007 (V4 released - she is significantly better than anything else on the market, other than Apollo Maximus)

Every store front is inundated with V4 content (most of which was priced very, very low). There is no easy way to move content from 1 figure to another (WW was at version 1 at the time), so everybody is buying, everything. Vendors thought this would continue forever.

Jul 2019 (Today)

I pick a character to use.

Load it on the base mesh (I use all the figures to get around the inbred issue many vendors have with their figures) - run it through EZ-skin if I haven't used the figure before. Need a different skin? - Texture Transformer or Texture Converter if necessary, then EZ-Skin.

Dials to Single Morph

Delete all unneeded morphs (figure is now less than 25Mb in size on average). Save figure at this point for future use (the Enterprise has 460 positions, so it is good to have a lot of figures - especially when you have more than 1 ship).

Select clothing - do I have an appropriate outfit already (Probably - I have a very, very large V4 Clothing runtime). If not, go visit 'Rosity or Daz - pick up outfit, prep for fitting room if necessary.

Run through Fitting room (and save for later use).

Copy Morphs From to move the FBM I made with Dials to Single Morph

Select hair - if necessary run hair through HCS so it fits native (save so I don't have to do it again)

Pose figure

A dab or two from the morph brush (if necessary).

There isn't actually a need to move to a newer figure, unless you want to - most people don't want to because:

  1. Newer figures lack content that they want.

  2. They can quickly move the content they own to a new figure via the fitting room.

  3. The "benefits" of newer figures appear to be for either edge cases or vendors.

Example, I really don't care how well a figure bends - I don't spend all of my time making renders of yoga poses of nekkid people (If I did care, I can either up the sub-division to smooth things out, break out the morph brush, or change the pose, or change the camera angle - Problem solved without the need to invest in a new figure) .

Nor am I doing super close shots of facial features, so 4K and 8K maps are a waste of time, hard drive space, and system memory - sorry vendors, but I have no interest in a figure that loads 1Gb of textures in RAM. BS like that makes Poser slow to a crawl once one has a couple of them, fully clothed (and NONE of the other content never seems to get that level of detail, which defeats the purpose of 4K and 8K maps, btw. If you go to that level of detail, EVERYTHING has to go to that level, or it looks off.

(And no, it isn't my computer: Xeon dual hexcore: 12cores/24 threads @2.93Ghz & 96Gb of ram)

Of course if vendors used Poser outside of making their publicity stills, they would know this.