Hmm, improvements...
- New UI's that are op system dependent, IE fast and responsive taking advantage of what each op system offers. Customization, etc
- Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work.
- Turing and AMD support for Superfly
- Fix the reported bugs...
- Expose Bullet console
- Animation tools like you find in an animation software, add frames here, etc, etc.
- Finish FBX integration.
- Update Superfly to use current Cycles functions and nodes. Including Multiple pass renders and combining them with nodes
- Particle hair
- Proper API support that doesn't have the limitations the current addon system does.
- Save UI state that remembers things like collapsed things, just about everyone else mentioned....
- CR2 editor tab, with appropriate tools. Option for scene/save edit as well
- Loop, vertex, and face selection in the Morph Brush
- Savable, morph copy selection settings. And any other irritating area you can think of that should be able to do that....
- Joint parameters, add new channel button.
- Auto rig and auto weight mapping, to at least give you a quick start on a new figure. Quad and biped
- Definable bone names for functions that presently ignore unknown names.
- Live preview of some sort, that will at least play animations at a decent frame rate.
- Put scaling back into the direct manipulation tool.
- Translations on either side of the joint.
- Proper bulge map scaling.
- And anything else I cant presently remember, lol
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->