mmichael_houston
If you want G figure support and face room support for DAZ figures, you have to talk to DAZ - it is their product and their tech.
Steve Cooper explained a decade ago why they wouldn't support doing from their end. Short answer - Bondware would be stuck with the maintenance costs for both current and depreciated rigging but would also have to add additional render engine support both current (iRay) and depreciated (3Dlight) render engines, but DAZ would get all of the money from content sales).
My suggestions:
- Bug fixes - Get Uncle Ero's bug list and start from there.
- Fix the hierarchy issue.
- Bug fixes.
- Address the UI for the cloth room - the software works just fine, but no one outside of the Poser development team ever truly grokked the interface.
- Bug fixes
- Buy Netherworks HCS and update it for Python 3. Do the same for Phil C's Shoe last - between those & the Fitting room, all content becomes figure independent.
- Bug fixes
- Address the ability to handle large scenes - having 10 or so clothed figures in a scene is a nightmare on my 2.93Ghz, 12 core/24 thread, 96Gb ram machine.
- Bug fixes.
- Add support for AMD Pro-Render Engine. It is available for a number of 3d applications (including a Blender Cycles plug-in - I'd recommend using that for a starting point), it is GPU neutral, so the enduser can be team Red or team Green. For those of you that aren't familiar with it - it uses both CPU, system memory, the GPU(s) and GPU memory as 1 render engine.
- Did I mention bug fixes?