EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts
Eric Walters posted Sat, 13 July 2019 at 8:33 PM
A nice summary! Boni posted at 6:32PM Sat, 13 July 2019 - #4356133
Well ... generically ... one that is fully functional, pleasing to look at from the get-go. And for me, realistic physically. Too many times I have found noses, eyes and mouths too rudimentary and not easily turned into realistic looking. Posing rigs is a must for me now ... and spinal flexibility. better foot rigging (Like PE, La Femme). And never leave out the more realistic "look-up/down" and "look-side-to-side" with eye-lid adjustments. Texturing? that is all open for 3rd party opportunities. And finally for me ... a HUGE selection of morphs. Particularly for the face.
Bonus: is to make the texture maps and mesh and morphs MR's to encourage marketable character development. (thank you Paul/Pauline and La Femme!!)