Forum: Poser - OFFICIAL


Subject: New Poser Wishlist

EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts


AmbientShade posted Mon, 15 July 2019 at 3:38 AM

As for the rest of my wish list items

I'm primarily a figure artist, so the majority of my list is specific to figure creation and rigging.

Improve the "Copy Joint Zones From" menu option so that I can select from a menu which zones to copy and which ones to ignore.

Often times I am working on transferring portions of a rig from one version of my figure to a new version and currently I have to do that manually. The amount of time this takes is mind numbing when I have to copy each map from one joint to its corresponding joint on the new rig one at a time and I have 20+ joints each with 3 to 5 (sometimes more) maps to copy. I need a menu system that will allow me to select which maps to copy and ignore the rest.

Allow geometry to be updated on the fly without breaking the rig.

I'm sure this is due to how Poser handles figure geometry and breaks it up into groups, but once that issue is fixed (and it absolutely has to be fixed), there should be a way for Poser to update a model with modified geometry without breaking the rig or creating invisible vertex anomalies that can't be removed (as is currently the issue). A way for Poser to analyze the current model and update it with the geometry changes.

Fix geometry swapping so that it does not break weight maps.

We need to be able to add and remove body parts without breaking existing weight maps. This applies to a lot more parts than just the naughty bits. Hooves for feet, horns, tails, extra arms, etc. Those maps could be stored in a cache or some file structure where they're referenced depending on which geometry is active.

Make weight maps injectable and usable with different character shapes.

I know there are ways to do this manually via editing the cr2, but this needs to be built into Poser so that various character shapes can all be housed in the same base mesh and still transfer correctly to conforming clothing.

UV Swapping

Self explanatory. Larger characters need different maps so their textures aren't stretched. Older textures could be applied to new figures if those new figures could use older UVs.

Grouping Tool Camera focus system

I know most people use external software to create groups. But since P10/2014 Poser's grouping tool got a major overhaul and became much friendlier. I still use it when I can, instead of having to go to blender or somewhere else to set up groups. But the main issue that holds the grouping tool back is its inability to focus the camera on the geometry you're trying to select. Fix this so that the camera can focus on polys that are selected so that we aren't forced to constantly reposition the camera. Once that is fixed there should be no reason for anyone to feel the need to use blender or any other software for grouping.

Restrict To" Bug in Weight Map menu

There is a bug in the restrict to menu that often prevents selection from the menu. I have to tab out of Poser and back in or change display option in order to get the menu to respond.

Better dynamic clothing system.

Better dynamic hair system.

My list goes on but these are the ones on my mind right now as they'd be really helpful with what I'm working on at this moment.