Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


Morkonan posted Tue, 16 July 2019 at 5:02 PM

JoePublic posted at 4:48PM Tue, 16 July 2019 - #4357171

But given the latest "Poser figures", I see no willingness to even step back and properly analyze all the errors that have been made in the past and try something "new". ;

Great examples! +1 for Johnny Mnemonic ref! ;)

I'd like to add that there are two primary functional uses for Poser. The first is it's main focus - Still Rendering. The Second is a focus on Animation.

But, "figures" are also generally focused on either/or. So, the same figure that makes for a great Still rendering figure may not always make for a great Animation figure. The technologies employed are often different, too. These days, with powerful computing and ton of competing work done by GPU producers and animation studios, we're seeing a bunch more in terms of focus on animation and all that entails. Luckily, for still rendering fans, a lot of that translates well to our needs. Some... does not, but we can thankfully compensate for some of that.

A well modified V3 can work extremely well as you have shown. V4 is good, too, IMO, and has similar capability. But, the implementation in some cash-grab figures seeking to capitalize on the mesh/uv maps to make a "Generation" line aren't so great...

To be honest, I'm not really sure what people are screaming about when they say they want a "new figure." Is it the "tech?" Yet, the products being sold don't normally reflect any "new tech." (Mostly, because a great many new products on offer aren't made by those who know how to do "new tech.") As far as figure-creation goes, I haven't seen anything dramatic in "new tech" that was successfully implemented other than Weight Mapping capabilities for figures. There are a few bits and pieces, here and there, but nothing successfully exploited in the marketplace. For instance, how many products have ever been created that used "capsules?" Zero? Probably. It's nice for purpose-built figures for studio use and the like, though. But, for the average Poser consumer, it didn't do much.

IMO - One of the most problematic, for creators, in V3 vs V4 are the built-in magnet deformers for V4 that can't just be scrubbed out from inside Poser or easily changed. They work decent for a figure "up to a point." Then, it's all tears...