Forum: Poser - OFFICIAL


Subject: Orion for Poser 11

AmbientShade opened this issue on Jun 20, 2019 ยท 342 posts


AmbientShade posted Wed, 17 July 2019 at 5:13 PM

Biscuits posted at 5:53PM Wed, 17 July 2019 - #4357153

Are the UV-maps final yet?

Unless I run into some major issue (haven't so far), yes they're final. He is UDIM mapped and all the UV templates will be included. There are 7 tiles total.

duanemoody posted at 5:54PM Wed, 17 July 2019 - #4357162

My first priority would be what I need to do to the skull to use legacy hair content.

Depends on what hair you're trying to use. He's the same height as M3, M4 and the E-Frontier G2 guys, so there shouldn't be too much involved in getting hair to fit. Conforming hair might be a bit more involved since the rigs are all somewhat different. (Orion has waist, abdomen and chest groups while M4 only has abdomen and chest, for example). He will have hair and beard options available at release.

How's the head geometry subdivided in terms of mouth interior: is it separate (DAZ), all one piece with the head (Scarlet), mouth and jaw a separate mesh (Hivewire) or something else?

The body geometry is all one continuous closed mesh. The only pieces that are separate are the eyes and nails. I had originally made the nail geometry continuous with the body but I didn't like the results of that so I made them separate.

Wanted to include some more images with this post but haven't had time for rendering lately so I'm just replying so you don't think I'm ignoring you.