EClark1894 opened this issue on Jul 17, 2019 ยท 43 posts
Morkonan posted Wed, 17 July 2019 at 8:14 PM
It's... ancient.
Hey, it's great, it really is. And, it can do some cool stuff. But, even so, running a hefy simulation tied to keyframes, generating fifty-eleven new frames in your workspace to the point of "where the heck am I" isn't fun. But, it's designed for "animation" and multiple frame rendering. Who knew one could use it to get a good deform for a dynamic cloth item that one is only going to use for a single-frame render? Crazy, right?
Give a toggle so that frames are created virtually and not stuffed into the document after the simulation is run, if that's what the user wants.
"I am a materials engineer and textile physicist. Of course I know what the physical qualities of rubber, cotton sateen, percale, flannel and twill are. Who doesn't?"
Here is where I present the idea that someone plugged this into Poser and didn't expect anyone would ever ask them how to really use it... Ages ago, there was a series of Cloth Presents that were lovingly donated to the freebie community. (Nerd3D, maybe? D3D?) That was the very first thing I downloaded for the Cloth Room as a Freebie, years and years and years ago. I still use it. And... it's basically the only friggin set of Cloth Room Presets out there, even though Poser has a native feature to be able to IMPORT Cloth Presets. WTH?
"Yo dog, Imma make a way to Improt teh Cloth Perset thingie so peeps can have some cloth preset settings for their cloth presets!" = Where are they? Why hasn't an enterprising person pushed some Cloth Room Presets into the marketplace with fifty-eleven physically accurate, as far as the simulator is capable, cloth presets for the Cloth Room?
Natively included Cloth Presets that are "Physically Accurate" for the simulation's capabilities would be... Would allow people to feel good about running their very own cloth simulations using the Cloth room.
Its not unusual for it to take me longer to deal with the Cloth Room to get a good deform for a still than it does for me to do it manually using the Morph Tool and a couple of magnets, if I need 'em. For a simple gravity driven cloth deform... It should not be that way, but it is.