- better self-collision. If a garment folds over itself, there's a good chance for poke through.
- A more streamlined set up. I don't think a one-click setup is doable or a good idea. Too many poser users like to find non-expected ways to use poser's features. The less control we have, the harder it is to do that. It also would likely add more work for vendors, having to set up the garments in certain ways.
- A set of presets for types of fabrics and a way to save more without a python script. I know some have argued that the settings would need to be changed based on the mesh. If we're fixing the cloth room, that should be able to be fixed too. Even if it can't be, they would at least be a starting point.
- Faster simulations without losing quality. Other software can do it, so it's not impossible.
- Control handles like poser has with the bullet physics so I can have more freedom to dictate where certain parts of a cloth end up. There is the choreograph grouping but that is very limited because it is attached to the cloth itself.
- Better handling of intersections so they don't cause the simulation to bog down or explode the cloth. Again, I've seen better handling in other software.
- Have the list of objects to collide with open collapsed to the figure level so if I have a number of figures in my scene, I don't have to collapse them all to find the one I want.
- When importing one scene into another, import the draping too.
- Better original shape memory so if a figure moves in a way that stretches a cloth and then moves another way that doesn't, the cloth isn't all stretched out on that second movement.
That's all I can think of for now. I reserve the right to add more later if I think of them.
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I use Poser 13 and win 10