RedPhantom posted at 7:34PM Thu, 18 July 2019 - #4357314
- Control handles like poser has with the bullet physics so I can have more freedom to dictate where certain parts of a cloth end up. There is the choreograph grouping but that is very limited because it is attached to the cloth itself.
Use a weightmaped deformer to do that.
- Create a deformer (magnet) parented to whatever you want.
- Select the magnets property tab and add your clothpiece to deformed objects.
- Select deformers zone. Make it "weightmaped".
- In the weightmap editor deselect anything ("Set All" -> "Set all to 0").
- Use the "Add" brush and paint the choreographed vertices (until they appear green).
- Move the deformer (magnet) and Scale the zone until the marked vertices move.
- In the cloth-room add the same vertices to choreoraped groups (same as in the deformer zone; but will also work without such a group).
- Move the deformer (magnet) to the desired position in your animation.
- Run the simulation.
- After the simulation is ready, you have to move the magnet to zero position.