Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


wolf359 posted Mon, 22 July 2019 at 2:29 PM

Also, I don;t know what Poser's animation capabilities are these days, but that might need a bit of buffing-up and a few tools besides (unless already present and more-than-capable from the pro side of things...

In a word... abysmal. Lets be fair and exclude Pro level solutions ,I actually own, like Iclone pro pipeline, and Lightwave3D 2015 and make the obvious comparison in this little market space.

Poser VS Daz studio for Character animation: although I did so for years with poser 4-6,I personally could never go back to poser for animation creation and most certainly not for editing imported animation data

I opened up poser pro 2014 recently and tried to edit a basic walk cycle generated by the "walkdesigner"............ARRRGHHH!!

Poser forces you into a completely linear workflow with extremely ,limited options to go back and make global changes Even its "layer system" forces you to make your secondary motion decisions in a carefully planned linear fashion on Rigid fixed tracks with no option to reorder. retime ,reverse or trim the layers.

This is all easily accomplished with the aniMate2 nonlinear motion clip system in Daz studio now bundled FREE in the new DS 4.12

Posers graph editor has NO Cubic interpolation to prevent that before and after stretching of the spline graph when you grab a key on the spline graph and move its value. You have to literally select sections of the graph and set "anchoring" frames to avoid over shoot it also cannot display more than one spline graph channel at a time

Daz studio Graphmate's default interpolation is Cubic. NO overshoot.. and can display multiple spline graph channels at a time.

Neither program has spline tangent handles but at least DS graphMate, now bundled FREE in the new DS 4.12, has Tension continuity and Bias controls for fine tuning the graph between individual frames. as in Lightwave3D

The poser animation pallet (Dope sheet) is truly a vestigial relic from the 1990's The DS Dope sheet( Keymate)now bundled FREE in the new DS 4.12,
is far superior by every measure.

But enough Nerdy McNerd technobabble!!

What about talking Characters?? Here is My video review of 3 of the 4 options for talking Characters Daz studio from old Mike 2 up to the G8 figures. ( the fourth option "anilip" is $90 USD so... umm.. no)

https://drive.google.com/file/d/1xOSyocgvpRfrYw821IxxdYVLuQI5rALm/view

The poser talk designer is actually decent except that ( As of poser pro 2014) it only works with the poser SM natives in their DEFAULT Morph shapes and will override any custom morph during the lip synch with default native face morph.,,any fix in poser 11??

P6 Jessie speaks:

https://drive.google.com/file/d/1sQ9H7D6LvSMcV0np-Fm4piRr8_cjWA1r/view



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