snakegrab opened this issue on Apr 30, 2016 ยท 32 posts
RHaseltine posted Sat, 27 July 2019 at 9:14 AM
The problem is that there isn't, as far as I know, a way to test whether the scene will fit into the GPU memory other than trying - at which point memory is overloaded and a restart of DS, at least, is needed. You don't give your system specs.