EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts
EClark1894 posted Sat, 27 July 2019 at 10:12 AM
Morkonan posted at 10:55AM Sat, 27 July 2019 - #4358115
Penguinisto posted at 11:01PM Fri, 26 July 2019 - #4357873 Me, I want a healthy competing marketplace. It's the best way to ensure the best stuff is available to me and my little hobby. Choice is a beautiful thing... especially to those of us who remember the days when choice was either nonexistent or hella expensive.
(Apologies if my formatting poofs up... )
The key is "competing."
The products aren't always similar in this market, but many of the functions of competing products that we're concerned about are similar. Most consumer buy them to fulfill the same need/want. If one is examining differences or seeking to maximize strengths for this particular product, at least in terms of "figure" then we have a way to go based on what choices normal consumers of such a thing value. For myself, there''s no other variable than "Poser" for this particular product. That's my determiner. But, we've seen others who are not so loyal to a particular platform. And, more importantly, in order to expand and survive, the platform has to have active marketing and appeal as well as full-on and rabid support (internal) for the mainline crack it wants to sell - An uber awesome super-duper visually appealing and technically excellent figure with a darn good looking render potential straight out of the box with one-click "Do Art" capability. :) (I think PE had such a possibility and still might. But, everyone wants to get their team together to make their own brand-new-next-thing Vicky-Killer...)
I think Penguinisto summed it up pretty good. "Choice is a beautiful thing".
The key to competition isn't in product similarity... it's in choice. What do I spend my money on? What do I support? Truth is, and it's a truth that Renderosity needs to learn if they don't already know, is that the real competition in this marketplace isn't from a similar product, but from marketing for choice. I asked a question to start this thread off, and it still applies. What makes a good figure. Obviously, it's one that's well supported. Customers will support the figure that they view as best supported. That hasn't been a Poser figure since Posette.