Forum: Poser - OFFICIAL


Subject: What makes a good figure?

EClark1894 opened this issue on Jul 05, 2019 ยท 217 posts


Glitterati3D posted Sun, 28 July 2019 at 6:43 AM

A good figure is really very simple. It's a figure that caters to your customers. And, instead of all this techno babble, accompanied by legalese that no one reads, it's summed up in just a few bullet points:

For the load, pose, render crowd, give them a figure that doesn't re-invent the wheel. They want to load, pose, render, not learn Poser all over again. And they make up 90% of the customer base.

For vendors to make content for the load, pose, render crowd (again the bread and butter of this market) also don't re-invent the wheel with every new figure. Do what the La Femme developers have done and that's simple - make it EASY to create content, without reinvesting in every tool, every MR, every workflow they have in place.

Success is simple - give your customers what they want and need.

The rest is techno babble that goes right over their heads and clears out a forum conversation (just like this one) in seconds.

La Femme reading the books written in this forum: GoodBook.jpg