caisson opened this issue on Jul 02, 2019 ยท 64 posts
caisson posted Sun, 28 July 2019 at 7:34 PM
Thanks for all the comments, it's appreciated! I've been busy, with RL and Mort, but have some things to show.
Made changes to the obj - scapulas resized as they were too small, reduced the space between the bones of the forearm, tweaked the carpal bones, re-sculpted the knee joint to get the rotation right so I could delete the bone for the patella. Got IK working alright-ish. Avoided making any changes that played with the joint centres though as my willpower was not strong enough to redo too many!
I've made loads of dependant parameter dials for posing - I always thought Alyson2 was an interesting figure in the way it used advanced controls in the Body tab. With Mort I went through each joint and figured out what I thought was a reasonable range of movement, then forced limits, then figured out a dial hierarchy that made sense to me. As it stands most of the posing can be done without leaving the Body tab at all, though I can't get pose symmetry to play along (not sure if that's my fault or not). Spent a lot of time on the shoulders - Mort has three joints in the shoulder girdle (sternum to clavicle, clavicle to scapula, scapula to humerus) but in reality the muscle connections between the scapula and thorax act as a fourth joint as well so the dials for the shoulders move both clavicle and scapula together and try to take the fourth joint into account. I took many attempts and found the easiest way was when I posed both shoulders together then took note of the values to make separate left and right dials.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.