caisson opened this issue on Jul 02, 2019 ยท 64 posts
caisson posted Sun, 28 July 2019 at 8:21 PM
Mort is, I sincerely hope, close to being done. I have a long term goal as a figure is composed of three systems - bones and joints; muscle and tendons; fat and skin. The next step will be to take Mort as a base and start adding muscles, rebuild and retopo the mesh as I go, then attempt to rig the result. Full ecorche. I expect that's where things will get really tough as Mort is mostly separate meshes which don't bend so the rigging is straightforward - well, once I got my head around the process. Once the mesh is a single piece of geometry and everything bends I expect it to be much harder, but I figure if I know what the joints and bones are supposed to be doing it may make it obvious what the rig needs to do, even if I fail to get there! Ghost bones, control chips ... I have a lot more to learn.
Mort thinks I'm mad too.
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