aeilkema opened this issue on Dec 05, 2018 ยท 34 posts
Danny_G posted Wed, 31 July 2019 at 2:05 PM
I have seen some interesting renders from Flowscape, however I have yet to see any that don't have a dated look compared to todays renderers. Fun to play with but by no means a direction anyone should follow professionally IMHO. Realtime renderers are the thing now and this will increase over the following years. Coming from and old skool render guy it kills me to say that but its true. Unity, Unreal and Terrascale are are the future. The fact they have massive gaming backed budgets means that they can afford aggressive development that other softwares cannot. They integrate seamlessly with standard production tools (Max, ZBrush, Substance, Maya, Houdini etc) and don't require processing time. How does one compete with that? Real time is where you should be directing yourself if you want to stay professionally relevant. Hobbyists & general artists obviously its a personal choice that is defined by your eye and wallet. We are all taking a hit with the subscription based movement aka robbery that is going on. Not happy about it but .....
Danny_Gordon
New World Digital Art