Forum: Poser - OFFICIAL


Subject: How Would You Improve the Cloth Room?

EClark1894 opened this issue on Jul 17, 2019 ยท 43 posts


EClark1894 posted Thu, 01 August 2019 at 4:33 AM

smallspace posted at 5:25AM Thu, 01 August 2019 - #4358477

  1. Definitely running simulations outside of animations...I mean, look at D-Force. You don't have to take your current pose and apply it to the end (or slightly before the end) of the animation and then call up a zero'd pose for the beginning of the animation.
  2. I'm all for material properties that give basic clues as to how the object that has the material applied will behave...and not just in the cloth room, but for rendering as well.
  3. A thorough default collision detection in the cloth room that prevents underlying figures from intersecting themselves. (a primary reason why you never see figures wearing dynamic cloth that are posed with their arms down tight to their sides)

It should be noted that D-Force is a physics engine while the Cloth simulator is not. Poser does have a physics engine as well, Bullet Physics, which is still being developed by it's creator. I will also note that Bullet Physics does need some more refinement for use in Poser. Set up time can be quite weildy if you don't know exactly what you're doing, but with practice, you should be able to accomplish everything you just enumerated.