Forum: Poser - OFFICIAL


Subject: Remember when you could Copy Paste V4's eyes to make them look the same way

Darkworld opened this issue on Aug 04, 2019 ยท 19 posts


an0malaus posted Sun, 04 August 2019 at 9:08 PM

Hmmm, I haven't tried that for a long time. I usually use valueOperations from master dials on the head or body actors to control the directions of both eyes simultaneously.

I have noticed that if you select an actor and click Copy from the edit menu, you can paste what's been copied into a text editor to see what's there.

Apparently, in the latest Poser Pro 11.1.0.35540, it does make a difference what gets copied, depending on whether you have show hidden parameters enabled or not. With hidden parameters visible, everything gets copied, including the joint parameters, which is a bad thing if you want to paste them to an actor on the opposite side of the body.

V4 lEye actor copied to clipboard, with hidden parms invisible:

lEye    0   PHMEyePupilRetina   Spline  0.0000  42
lEye    0   Point At    Spline  0.0000  66
lEye    0   PHMEyeCorneaBulge   Spline  0.0000  42
lEye    0   PHMEyeIrisSize  Spline  0.0000  42
lEye    0   PHMEyeIrisBulge Spline  0.0000  42
lEye    0   PHMEyeIrisConvexity Spline  0.0000  42
lEye    0   PHMEyeIrisAlign Spline  0.0000  42
lEye    0   PHMEyePupilDialate  Spline  0.0000  42
lEye    0   PHMEyePupilSlit Spline  0.0000  42
lEye    0   zrot    Spline  0.0000  3
lEye    0   xrot    Spline  0.0000  1
lEye    0   yrot    Spline  0.0000  2

you may not have all those morphs.

lEye actor copy to clipboard with hidden shown:

lEye    0   FBMGND4 Spline  0.0000  42
lEye    0   PHMEyePupilRetina   Spline  0.0000  42
lEye    0   Point At    Spline  0.0000  66
lEye    0   PHMEyeCorneaBulge   Spline  0.0000  42
lEye    0   PHMEyeIrisSize  Spline  0.0000  42
lEye    0   PHMEyeIrisBulge Spline  0.0000  42
lEye    0   PHMEyeIrisConvexity Spline  0.0000  42
lEye    0   PHMEyeIrisAlign Spline  0.0000  42
lEye    0   PHMEyePupilDialate  Spline  0.0000  42
lEye    0   PHMEyePupilSlit Spline  0.0000  42
lEye    0   PBMDC_01    Spline  0.0000  42
lEye    0   PBMDC_02    Spline  0.0000  42
...
lEye    0   PBMCC_49    Spline  0.0000  42
lEye    0   PBMCC_50    Spline  0.0000  42
lEye    0   taper   Spline  0.0000  28
lEye    0   zOffset Spline  0.0241  21
lEye    0   yOffset Spline  0.6891  19
lEye    0   xOffset Spline  0.0135  17
lEye    0   scale   Spline  1.0000  10
lEye    0   xScale  Spline  1.0000  7
lEye    0   yScale  Spline  1.0000  8
lEye    0   zScale  Spline  1.0000  9
lEye    0   zrot    Spline  0.0000  3
lEye    0   xrot    Spline  0.0000  1
lEye    0   yrot    Spline  0.0000  2
lEye    0   xTranB  Spline  -0.0135 18
lEye    0   yTranB  Spline  -0.6891 20
lEye    0   zTranB  Spline  -0.0241 22
lEye    0   xtran   Spline  0.0000  4
lEye    0   ytran   Spline  0.0000  5
lEye    0   ztran   Spline  0.0000  6

Whoops! Now we've copied stuff we wouldn't want to paste on the other eye.

I frequently copy parameters from one magnet deformer prop (or base or zone) to another when I'm creating morphs, but I haven't tried that with Show Hidden set, though for identical props, it wouldn't matter. But eyes are problematic if the joint parms get copied and pasted.

All I can suggest is to make sure Show Hidden is off and do your copy, then paste it into a text editor to see what you get. If the translations are hidden, they shouldn't be copied or pasted.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.