Darkworld opened this issue on Aug 04, 2019 ยท 19 posts
an0malaus posted Sun, 04 August 2019 at 9:08 PM
Hmmm, I haven't tried that for a long time. I usually use valueOperations from master dials on the head or body actors to control the directions of both eyes simultaneously.
I have noticed that if you select an actor and click Copy from the edit menu, you can paste what's been copied into a text editor to see what's there.
Apparently, in the latest Poser Pro 11.1.0.35540, it does make a difference what gets copied, depending on whether you have show hidden parameters enabled or not. With hidden parameters visible, everything gets copied, including the joint parameters, which is a bad thing if you want to paste them to an actor on the opposite side of the body.
V4 lEye actor copied to clipboard, with hidden parms invisible:
lEye 0 PHMEyePupilRetina Spline 0.0000 42
lEye 0 Point At Spline 0.0000 66
lEye 0 PHMEyeCorneaBulge Spline 0.0000 42
lEye 0 PHMEyeIrisSize Spline 0.0000 42
lEye 0 PHMEyeIrisBulge Spline 0.0000 42
lEye 0 PHMEyeIrisConvexity Spline 0.0000 42
lEye 0 PHMEyeIrisAlign Spline 0.0000 42
lEye 0 PHMEyePupilDialate Spline 0.0000 42
lEye 0 PHMEyePupilSlit Spline 0.0000 42
lEye 0 zrot Spline 0.0000 3
lEye 0 xrot Spline 0.0000 1
lEye 0 yrot Spline 0.0000 2
you may not have all those morphs.
lEye actor copy to clipboard with hidden shown:
lEye 0 FBMGND4 Spline 0.0000 42
lEye 0 PHMEyePupilRetina Spline 0.0000 42
lEye 0 Point At Spline 0.0000 66
lEye 0 PHMEyeCorneaBulge Spline 0.0000 42
lEye 0 PHMEyeIrisSize Spline 0.0000 42
lEye 0 PHMEyeIrisBulge Spline 0.0000 42
lEye 0 PHMEyeIrisConvexity Spline 0.0000 42
lEye 0 PHMEyeIrisAlign Spline 0.0000 42
lEye 0 PHMEyePupilDialate Spline 0.0000 42
lEye 0 PHMEyePupilSlit Spline 0.0000 42
lEye 0 PBMDC_01 Spline 0.0000 42
lEye 0 PBMDC_02 Spline 0.0000 42
...
lEye 0 PBMCC_49 Spline 0.0000 42
lEye 0 PBMCC_50 Spline 0.0000 42
lEye 0 taper Spline 0.0000 28
lEye 0 zOffset Spline 0.0241 21
lEye 0 yOffset Spline 0.6891 19
lEye 0 xOffset Spline 0.0135 17
lEye 0 scale Spline 1.0000 10
lEye 0 xScale Spline 1.0000 7
lEye 0 yScale Spline 1.0000 8
lEye 0 zScale Spline 1.0000 9
lEye 0 zrot Spline 0.0000 3
lEye 0 xrot Spline 0.0000 1
lEye 0 yrot Spline 0.0000 2
lEye 0 xTranB Spline -0.0135 18
lEye 0 yTranB Spline -0.6891 20
lEye 0 zTranB Spline -0.0241 22
lEye 0 xtran Spline 0.0000 4
lEye 0 ytran Spline 0.0000 5
lEye 0 ztran Spline 0.0000 6
Whoops! Now we've copied stuff we wouldn't want to paste on the other eye.
I frequently copy parameters from one magnet deformer prop (or base or zone) to another when I'm creating morphs, but I haven't tried that with Show Hidden set, though for identical props, it wouldn't matter. But eyes are problematic if the joint parms get copied and pasted.
All I can suggest is to make sure Show Hidden is off and do your copy, then paste it into a text editor to see what you get. If the translations are hidden, they shouldn't be copied or pasted.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.