3dcheapskate opened this issue on Aug 12, 2019 · 24 posts
3dcheapskate posted Mon, 12 August 2019 at 2:55 AM
Because the 'Image_Mapped' is set to 'Tile' I'm wondering if something as simple as J = (N × I) might work, where I is the original integer, J is the new integer, and N is an appropriate multipler (definitely something that isn't a factor of 32, and probably a prime number? )
I did a bit of paper and pencil scribblings using N=5 and that seems to work (figures in brackets should be the modulo 32 values)...
0, 5, 10, 15, 20,25, 30, 35 (3), 40 (8),... 60 (28), 65 (1) ... 95 (31), 100 (4), ... 125 (29), 130 (2), ... 155 (27)
Does anybody know for sure* or do I need to do a spreadsheet to work it out ?
*this probably involves a link to a mathematical proofor something like that
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).