Forum: Poser - OFFICIAL


Subject: La Femme Lacking....

thefixer opened this issue on Aug 09, 2019 ยท 41 posts


Bejaymac posted Mon, 12 August 2019 at 10:03 AM

an0malaus posted at 4:00PM Mon, 12 August 2019 - #4359139

My understanding is that geografting is much more involved than just geometry switching, since it involves welding seams between the geograft and the parent actor. Certain facets of the parent must be hidden where they overlap the graft and texture UV maps must be interpolated if the graft has higher UV resolution than the replaced area of the parent actor's UV map. The Genesis figure range's genital props are geografted to the hip, but are not a complete hip replacement.

Not as much as you might think, the main difference is in the two figure systems, I said what a Poser figure was in my last post.

To keep it simple in DS a figure starts as a "Null", an anchor point that lots of stuff can be parented to, parented to this null is the mesh, doesn't even need to be grouped, just welded. Also parented to the null is the root node of the skeleton, the bone parent/child takes care of the rest, this basically means the mesh and skeleton are kept separate, so unlike Poser you can work on as much or as little of the mesh as you need.

About a year ago NetherWorks explained to me that a Poser figure can be setup in a very similar fashion to a DS figure, if that's the case then probably with a "bit" of help from Python, Poser could have a very similar system to Geo-graft.

I'm a DS abuser rather than a Poser abuser so you'll have to ask some of them if any of that last bit is possible.