EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
caisson posted Mon, 12 August 2019 at 3:34 PM
redspark posted at 8:57PM Mon, 12 August 2019 - #4359075
Dynamic cloth never looks realistic at the edges because real cloth has a thickness but polygons don't.
Totally agree with that, and I also agree that having a modifier that could be applied when rendering that would thicken a mesh would be really useful.
It is possible to add details like hems now though at the modelling stage which seem to sim well. This is a recent experiment, single piece of dynamic cloth on La Femme, no post, some smoothing with the morph brush on the shoulder of the raised arm. Very loose cloth is really prone to intersections though, I'm building and testing different versions when I can.
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