mmitchell_houston opened this issue on Aug 13, 2019 · 9 posts
mmitchell_houston posted Thu, 15 August 2019 at 8:02 AM
an0malaus posted at 7:56AM Thu, 15 August 2019 - #4359359
I have progress to report: DSON parser can now set the rotations, translations and scale parameters of a camera in the Poser scene which matches the name of a camera referred to by a .duf camera preset file. I haven't added the remaining camera parameters yet, as the script was initially designed for props only, then exploded in size when I decided to use it to convert poses for Genesis figures to match V4. I didn't ever get around to adding the perspective and other parameters for cameras, so there's a little bit left to do, but all of the parsing is sorted.
I abandoned the attempt to try and natively support Genesis figures in Poser without the DSON importer, since trying to convert different weight mapping and subdivision schemes was never going to be possible. I got to the stage where I could load, convert and apply .duf/.dsf props and figure poses to native Poser figures, though.
This is GREAT news. I'm excited to see what you can accomplish with this!
So, did you ever finish the Pose conversion? Or make it work with M4?
Having the ability move even Genesis poses over to V4/M4 would help expand my library. Lately, I've been feeling VERY left out of the current trends because of the inability to access all the new Genesis content in Poser. Even being able to get Genesis poses would be something of a help.
(And yes, I'm aware of the great script for working with G3 figures: I tried it and, frankly, it's a lot of trouble and the results are not always usable. Poses seem to be hit or miss, as are clothing conversions. Right now, it's too unpredictable and too much work to use as part of a serious workflow.)
- - - - - - - - - -
System: Lenovo Legion Pro 7 16IRX9H Laptop | Windows 11 Professional | 32GB RAM | 14th Gen Intel® Core™ i9-14900HX | Nvidia RTX 4090 Laptop GPU 16GB 9728 CUDA Cores
mikemitchellonline.blogspot.com | Poser Noir Comics Tutorial | Illustrations Honored by Renderosity