Forum: Poser - OFFICIAL


Subject: Issue with characters eyes in Poser

tchamberlain2 opened this issue on Aug 11, 2019 ยท 19 posts


Teyon posted Thu, 15 August 2019 at 4:25 PM

Well I'd cut down on the number of materials used. I know the user base likes them but they actually make things more difficult to setup and they often stand out when rendered as being separate. I'd also (and this isn't a La Femme thing but a Poser thing) Improve weight mapping in general and implement a muscle system to lessen the need for some joint/pose correction morphs in figures. It'd also be cool to see more skin movement in facial expression and phoneme morphs and just more form in her default face (creases in the lower and upper lids could be deeper, there's no nasolabial fold to speak of, that sort of thing). It would be cool to be able to tie sculptural changes to poses the way we had wanted to do but couldn't. You know, to add skin folds and wrinkles where it'd make sense for a pose. It's one of the things that I really regret we didn't get to do with the figures I made (besides the eye and finger thickness not being right and the just generic feel I was asked to do). She has plenty of character things like the look of the shoulder to chest area when the arms are down using the Arms Up-Down dial and how thin her fingers are other things I'd want to tweak. There was a guy at ILM who used our figures and would always complain that the fingers were too thin, making fists look really unrealistic. That is something she suffers from too. Again though, she's far better overall than the characters I did. Even compared to Miki 3 and 4, both of which went over pretty well. Rendo has a good character to build from with her. I hope she does well for Poser.