EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
Bigmuff72 posted Mon, 19 August 2019 at 8:33 AM
Hi,
I am using subdivisions a lot, and there is some issues with that system.
I would love, for example, that the symmetrical copy of a morph could work properly at very high sub levels. In general, it creates some strange distortion problems. Sometimes its not that bad, just some weird angle problems on some triangles... But sometimes, there is a vertex that is so much offset from the surface that the whole morph is unusable...
Also, the dynamic clothes does not interact correctly with the highest level of subdivision.