HKHan99 opened this issue on Aug 17, 2019 ยท 17 posts
HKHan99 posted Mon, 19 August 2019 at 10:35 PM
Boni posted at 10:28PM Mon, 19 August 2019 - #4359740
Just from my experience with toon rendering ... you don't need an image in IBL ... it just floods the whole scene with light. Adjust it to your scene to bring out the details and colors in a toon render. With toon rendering you need to look at lighting from a whole new perspective because you are trying to emphasize the colors and the line work ... which is why the tut refers to their lighting as superflat. The only time you want a lot of shadows is if you have noir scenes ... and again adjust your lighting accordingly.
Well, actually I am after a noir look... I've been noodling around- man, those comic settings scattered all over and really non-intuitive... I finally figured out how to get a pretty hard-edged noirish look from the smooth shading and comic book settings, but I'd like to be able to do something similar with colors. Using the texture shading setting and color comic book is not at all satisfactory, though perhaps it could be if there were more adjustments available.
This image is kinda sorta one of the styles I want to work with, but there are lots of problems with the rendering- big chunky pixelation that I think is from the mesh? The eyes on La Femme don't render in preview mode. And I don't seem to have figured out how to make a cast shadow in preview mode, either.
This other one has some nice qualities, but I see that the grid of the dome shows through the figure- what's the best way to avoid that without putting in a background?