Forum: Poser - OFFICIAL


Subject: Poser Development article...

SeanMartin opened this issue on Aug 14, 2019 ยท 128 posts


wolf359 posted Thu, 22 August 2019 at 11:40 AM

@peng.. First lets be honest . Any discussion about the professional CG/ VFX houses ( Framestore ,MPC Industrial Light & magic etc) having to deal with with Daz content system is moot.

They custom make their assets for each Movie/show as do the triple A Game dev companies like Epic & Blizzard/Activision.

Ask pro ,over on CG society, and they will explain how VFX houses typically use Linux servers and a custom in program file referencing system whereby several operators ,on different workshifts,can work on their aspect of a scene file (Example: only "Optimus prime"in transformers ),

And have the "master scene file" update with those changes only.

Someone else's rigid content Data base structure is quite useless in such environments, hence the repeated failure to lure the pro Autodesk users with Genesis to Maya plugins.

To say nothing of the need to convert/replace IRay materials or the Daz studio only figure embellishments, that can not "leave the holodeck"like their proprietary HD morph system or JCM's

The only people who buy/use those plugins are existing Daz studio content users/shoppers who happen to also have a Maya license.and that does NOT represent market share growth.



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