Forum: Poser - OFFICIAL


Subject: Poser Development article...

SeanMartin opened this issue on Aug 14, 2019 ยท 128 posts


wolf359 posted Thu, 22 August 2019 at 11:56 AM

No. Poser was selling software capabilities, while..

Indeed poser did once sell program features until they drank the Daz koolaid and began worshipping at the alter of Daz Victoria and stopped innovating around 12 years ago.

when Daz pulled the plug on figure compatibility the Poser owners& users had to take a hard inward look and what did they find??

A Character animation system that is stuck in the 1990's with no functional IK switcher/solver.

A talk designer system that only works with the default Shape of the native Character Face when he/she is talking. Jessi speaks: https://drive.google.com/file/d/1sQ9H7D6LvSMcV0np-Fm4piRr8_cjWA1r/view

A face room that does not work with any of various the third party "saviour" figures who came and went.

A frankly Decent Bullet physics/soft body engine that is ignored becase we few poser animators have long since fled to Iclone ,Autodesk even Daz studio nonlinear aniblok system.

Oh ye!! and a hair room that creates strand based hair that was once very aptly described by Bagginsbill as;.

"Looks like it was cut to length by beating the ends between two rocks".



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