VWD_dan opened this issue on Jun 25, 2019 ยท 117 posts
Hiemille posted Thu, 22 August 2019 at 12:13 PM
Thanks so much for the update! I tested your beta V2 with the new DS 4.11 and found the new beta works faster and more stable than V1. The old version gave crashes often with garments consisting of multiple unwelded pieces, the new one accepted them nicely. But I noticed the New Animation bug too (described above) and sometimes after 5-6 runs of "Start VWD" script, this script failed to run the application, and worked only after I reloaded the scene with Genesis and clothing. And obviously we need some tutorials how to use assistant and to simulate complex many-layered garments (like jeans, jackets, coats etc). As far as I learned, such simulations require partial rigidification of different fabric pieces - as an example, when I tested several jeans, conforming or dynamic, they stretched downwards, and to prevent it, I increased rigidness of the pants fabric a bit (this setting is named like Rigidify by extension 2,3,4 etc) and lessened the softness of the springs much less than default. That helped to keep the shape and length of pants, long gowns etc., and for details like sewn-on pockets and hems too. But I do it "by luck" mostly and I feel the need for a sample detailed tutorial about simulating such multi-layered garments and proper rigidifying. Over-rigid garments slow down the sims. And I found the Layer setting in V2 - is it purposed for simulating the whole garments like a jacket over a dress or it can be usable to simulate layers like pockets and panels, sewn over the main fabric (to prevent pokethroughs)?