SeanMartin opened this issue on Aug 14, 2019 ยท 128 posts
Penguinisto posted Thu, 22 August 2019 at 12:57 PM
wolf359 posted at 10:37AM Thu, 22 August 2019 - #4360119
@peng.. First lets be honest . Any discussion about the professional CG/ VFX houses ( Framestore ,MPC Industrial Light & magic etc) having to deal with with Daz content system is moot.
They custom make their assets for each Movie/show as do the triple A Game dev companies like Epic & Blizzard/Activision.
Given the litigation-happy climate we all live in? Foregone conclusion. DS, Poser, iClone, etc... the top dogs aren't going to bother unless they have little semi-independent divisions that whomp out side-work (e.g. for adverts or stock), which most usually don't/won't do at that level.
Poser/DS doesn't aim for that at the pro level. They do however aim for the smaller houses - places where budgets don't allow for all-custom mesh, and where they're not big enough to dictate timelines on their bids - oh, and unlike the big boys, they actually have to bid on projects/RFQs. Same with the freelancers... I know for fact that with my salary+savings, I could go out and buy a couple of Mac Pros, a decent NAS, and if I had the talent, start bidding on work while living off the savings account. Problem is, aside from my utter lack of artistic talent at that level, is that I don't have the dosh and/or the time to amass a huge stockpile of assets that I can irrefutably defend against IP theft or claims thereof.
So... at the smaller level, small shops tend to go for the Poser/DAZ ecosystem - let Rendo and DAZ take the heat for any litigation over IP (shows license, points at DAZ or Rendo as the source...) Also, you can get that IP protection for cheap this way... a typical non-rigged (but mapped and fully textured) human head that looks like one rando dude, that you own full IP over, runs roughly $5-10k, or will require you to get at least a photographic model release, take tons of pix of the dude's head, do the meshing yourself, the mapping, etc...
...and did I mention that for tiny side-jobs with a crap budget and a tight deadline, these little apps work great. Cae in point: In 2012, I got a chiropractor to use DS, Michael 4, and the old (but accurate) muscle maps tex for a video presentation he was doing at an upcoming conference. Apparently it was a moderate success, and he didn't have to hire a CG shop to do it.
Ask pro ,over on CG society, and they will explain how VFX houses typically use Linux servers and a custom in program file referencing system whereby several operators ,on different workshifts,can work on their aspect of a scene file (Example: only "Optimus prime"in transformers ),
Fully understood. But, again, we're not talking about the top of the heap here - smaller houses do what they have to, no matter who their patrons might be. Perfect example: Intel's digital arts group back in 2007-2008 had all kinds of goodies, top notch devs, and megatons of CG apps, but they didn't have the AAA budget for a big asset library, nor did they have the luxury of time or mesh-mongers to home-grow one. Their focus was on hardware that could handle the CG, not the CG itself. So, you wound up seeing Poser and exported Poser/DAZ content a lot (they were just toying with DS when my group at the time --Digital Home Group-- shifted campuses.)
These SME levels are the people I was aiming at for the solution I proposed... and curiously enough, it works.
The only people who buy/use those plugins are existing Daz studio content users/shoppers who happen to also have a Maya license.and that does NOT represent market share growth.
You mean the SME (small-biz) market?