VWD_dan opened this issue on Jun 25, 2019 ยท 117 posts
VWD_dan posted Thu, 22 August 2019 at 2:12 PM
Hiemille posted at 1:50PM Thu, 22 August 2019 - #4360123
Thanks so much for the update! I tested your beta V2 with the new DS 4.11 and found the new beta works faster and more stable than V1. The old version gave crashes often with garments consisting of multiple unwelded pieces, the new one accepted them nicely.
Hi Hiemille, thanks for your good feedback. We're happy that some of these updates improvements are working for you too.
But I noticed the New Animation bug too (described above) and sometimes after 5-6 runs of "Start VWD" script, this script failed to run the application, and worked only after I reloaded the scene with Genesis and clothing.
What I have figured out about this bug so far, is if I ever send an incomplete animated simulation back to DS, it appears to have worked, but the scripting stack inside DS is corrupted (the DS log shows repeated stack errors), and no DS scripts will run after this. A DS restart is the only way I can get past this too, so I save my scene, and restart DS, then reload the scene. (For this reason, I save my DS scene before going into VWD now).
And obviously we need some tutorials how to use assistant and to simulate complex many-layered garments (like jeans, jackets, coats etc).
As you know, this early release was only presented because of the DS 4.11 update that broke philemot's great bridge product. We thought the familiar features would be enough to keep those DS 4.11 users moving forward, but we wish the product was more complete. I'm working on the documentation now, so it is happening...
As far as I learned, such simulations require partial rigidification of different fabric pieces - as an example, when I tested several jeans, conforming or dynamic, they stretched downwards, and to prevent it, I increased rigidness of the pants fabric a bit (this setting is named like Rigidify by extension 2,3,4 etc) and lessened the softness of the springs much less than default. That helped to keep the shape and length of pants, long gowns etc., and for details like sewn-on pockets and hems too.
This is a good description of the proper workflow, and describes the power that VWD has to fine-tune arbitrary clothing items and meshes...
But I do it "by luck" mostly and I feel the need for a sample detailed tutorial about simulating such multi-layered garments and proper rigidifying. Over-rigid garments slow down the sims.
I feel this "by luck" sense in many places, and Gerald and I discuss our options for future releases, but for now, we think it is better to finish some basic powerful simulation features, and refine the interface in future releases. Tutorials are being produced, but will have to follow the documentation updates for this release, so we appreciate this request and your patience as we get to each of these tasks. They are all important to us.
And I found the Layer setting in V2 - is it purposed for simulating the whole garments like a jacket over a dress or it can be usable to simulate layers like pockets and panels, sewn over the main fabric (to prevent pokethroughs)?
I have to let Gerald answer this question.
Thanks again for your good notes. As this is a beta, these are the issues that we need to know about, and everyone uses this program in ways we sometimes don't expect, and needs information on features that seem familiar to us, so we miss the need.
cheers,
VWD_dan
VWD website: https://www.virtualworlddynamics.net - VWD support: support@virtualworlddynamics.net
Current VWD Versions: Release: V1.1.522.3630 – 2017/05/18 11:52, Beta: V2.2.908.6404 beta – 2019/11/24 9:34 (exp 2019/12/28)
Qualifier: Yes, I'm helping Gérald with VWD, No, I'm not yet an expert on its use!