Forum: DAZ|Studio


Subject: Is It Greener Over Here?

HKHan99 opened this issue on Aug 21, 2019 ยท 25 posts


HKHan99 posted Thu, 22 August 2019 at 11:33 PM

Razor42 posted at 11:31PM Thu, 22 August 2019 - #4360204

One thing with Blender is the wealth of tutorials, huge amount of addons and the supporting community. The main issue I found is as you mentioned the diverse capability of Blender, which is both a benefit and hindrance when learning. Quite often to achieve something simple I have needed to resort to searching online for an answer even though I had done it before. It's easy to forget a method you have used previously, but only rarely. And it may be as simple as why pressing a single character to achieve a function doesn't work when your in a different mode (Obvious when you know, but frustrating when you just can't figure out why it's not working as described). But that said learning Blender is a massive asset to anyone interested in 3D graphics and is well worth the time invested. Blender is also being pretty well adopted in the broader industry and by professional studios these days.Modelling skills are something that can save you a heap of money and give your art a unique style. But if you need something as simple as a Taxi in the background, modelling a taxi from scratch for a single panel just isn't really practical. And these assets need to come from somewhere with a minimal workflow hit where possible. Of course any asset you do create can always be sold under license in a marketplace to offset the time spent creating it. Which is something else you also may want to think about moving forward.

Focusing on still graphics will take a lot of the headaches out of it to start for example the Toon Shader mentioned aboved by OSO3D relies on external compositing making it impractical for animation but perfect for frames in a graphic novel if you did decide to use DS for the rendering side of things.

Anyways keep us up to date if you can, I would be interested in seeing how you decide to proceed and seeing some of your artwork.

It'll probably be awhile before I produce anything that could be called artwork, but I'll try to check back in. Thanks to all of you, you're a wealth of information.