HKHan99 opened this issue on Aug 21, 2019 ยท 20 posts
HKHan99 posted Sat, 24 August 2019 at 1:42 PM
Huh. When I do that it just rerenders the preview window. Maybe I need to re-install this thing. And, funny or not, I do know what an Area render is, because I did it on the Firefly renders above, as noted, and quoted, above. What I'm finding aggravating about Poser is that so many things are idiosyncratic, AND the system seems somewhat unstable- so, since I don't have much experience, I can't tell if something doesn't work because I don't understand it, because it doesn't work with the thing I'm trying to make it work with normally, or I'm running into some bug that may or may not be part of Poser. I think long-term users are used to all this, but for a newcomer a lot of it looks like poor design and a lack of care about customer experience. I've started learning Blender, and the difference is profound. The latest version of Blender is very powerful and has considerably more features that Poser, but it's still much more integrated and coherent. The only difficulties I've experienced so far are in interfacing with 'outside' stuff like models and add-ons from third parties, which is to be expected- and even those have been much smaller and more easily solved than what I've experienced with conflicts between parts of Poser that supposedly all one program and in-house assets. I paid money for Poser and I would certainly prefer to like the program, but it has been pretty annoying so far. I think if Renderosity wants it to have a future, they're going to have to do some major cleanup, updating and feature creation to make a smooth-running package, because Blender already IS that, and it's free. And 2.8 is not nearly as hard to learn as earlier versions were. If Blender were to pump out some good tutorials directed at the pose-and-render demographic, they'd bite off a huge chunk of it in no time. Honestly, I hope Renderosity does fix Poser and make it what it purports to be- a user-friendly way to pose and render scenes. If they just want to hang on to it to drive content sales, though, it's going to die. Since they just bought it, they can't be blamed for its history, and I wish them well. I just hope they actually care about the product. In the meantime, I'm learning Blender, and loving it.