Forum: DAZ|Studio


Subject: Globe glass turns black when rendering.

Daysan opened this issue on Sep 07, 2019 ยท 7 posts


Razor42 posted Sat, 07 September 2019 at 8:02 PM

There should be a glass shader example for 3Delight in your Shader Mixer folder. Is that the one you are using on the sphere? Though you may want to turn the index of refraction down a bit for something like this scene.

Remember also that glass and reflective materials are very dependant on what is in the scene to see. The reflection of nothing will be nothing. So try to get your object into a more real world type scene such as a room with some lighting added and I think it will come alive much more.