Forum: DAZ|Studio


Subject: Globe glass turns black when rendering.

Daysan opened this issue on Sep 07, 2019 ยท 7 posts


SilentWinter posted Sat, 07 September 2019 at 10:13 PM

Also check the Max ray-trace depth in render settings (under 'sampling') - it'll need about 4 for most situations with glass (light entering and exiting twice to come from behind the glass). Also make sure that the glass and whatever it's reflecting is sufficiently lit.



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