ravenous opened this issue on Sep 16, 2019 · 9 posts
ravenous posted Mon, 16 September 2019 at 9:49 AM
RHaseltine posted at 4:39PM Mon, 16 September 2019 - #4362101
Genesis and Genesis 2 used TriAx, Genesis 3 and Genesis 8 don't - which is why they have separate bones for bend and twist on some limbs, since the two need different maps. The type of rigging is set in the Tool Settings pane with the Node Weight Paintbrush tool active. The two newer figures also use a different skin binding method (Dual Quaternion for the new figures).
Yes, weight mapping may well need editing. You may also need custom JCMs (joint-controlled morphs, which are triggered automatically when a bone bends) and possibly custom bone added after the transfer.
Don't forget that DS now has cloth simulation, dForce, which makes additional options for clothing types possible.
Ah, thank you! That kind of means, more or less, that TriAx maps are out of the question for content for G8. I suppose. They basically solved the blending issue by adding bones anyway. Which all of a sudden makes sense now.
I ran into a new issue though. I don't know if this is a bug, or intended. But whenever I paint weight maps, anything I paint 100% (all red) cannot be lowered/removed again. Which is very frustrating. Maybe a better example is "Fill Selected…". I can select any surface and set it to 0 - 99 % weight. Back and forth. But if I set (or paint) 100% the surface becomes permanently 100%. It can not be removed (Alt + Click). Or filled with any other value.
What am I doing wrong?!