EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
EClark1894 posted Tue, 24 September 2019 at 6:27 AM
piersyf posted at 7:23AM Tue, 24 September 2019 - #4363784
EClark1894 posted at 7:15PM Tue, 24 September 2019 - #4363531
piersyf posted at 8:46AM Mon, 23 September 2019 - #4363249
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it!
Firstly, Blender doesn't have USD yet. Secondly, this thread is about the new Poser wish list. This is a wish. Thirdly, You're right. Blender's current development cycle is aiming for a new release every 3 to 4 months. I'm not expecting to see Poser 12 for another 2 years. By then it will be Blender 2.87 or so, and who knows what it will be capable of. However, if Blender is looking at USD that means it is open source. Therefore no license requirements for Poser. It is also intended to be able to integrate lots of software so should (has to) work regardless of the release schedules for 3DS, Maya, C4D etc. Pixar are not stupid. I doubt very much that Poser will be able to update cycles to the point where it can match Blender for exactly the reasons you gave, the update cycle, and even if you did you're then paying $200 for a watered down version of Blender? The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. So, to reiterate, it is MY wish for Poser 12.
Not totally disagreeing with you. All I'm saying is that Poser's development cycle is TOO LONG. Two years I can take, but I want to see some significant improvements when it comes out. Starting with the things you ALREADY know is wrong, not creating more and fixing them in service releases.