Glitterati3D opened this issue on Sep 22, 2019 ยท 139 posts
hornet3d posted Thu, 26 September 2019 at 9:20 PM
mmalbert posted at 2:46AM Fri, 27 September 2019 - #4363987
I am enjoying so much seeing what people are doing with the HW figures and animals. It is absolutely inspiring.
Thank you again, Miss B! :)
Lovely work, Satira. You have such a distinct style and I especially like the whimsical feel of the characters. I also really like the Woman in Veil.
Rae_Designs, I wish there was an easy way to make my morphs available to everyone. I keep hoping some enterprising soul will figure out a way to make it possible to swap dial parameters between the two programs. I've put up a few of those as freebies but they're for DS users only, I'm afraid. (oh, and that brain on the floor, lol!)
Hornet3d, what skin are you using for your attractive, slightly older character?
Lee, I think your Dusk looks great. I wish he had a Narrow Waist morph; I made a mention of that during the recent dial spin contest.
Hope to see more pretty pictures, please!
The skin used is essentially ' Master Skin Resource 7 - Dawn' by 3Dream still available in store here along with a few other great skin resources for Dawn and other figures. I say essentially because, for the face, I have added a few freckles and other skin marks by using layers in Paint Shop Pro which allows me to control how prominent the freckles are. On the body the ageing of the skin around the knee and the elbow was a little more aged than I wanted so, again using PSP, I blended a layer from 'Oriana_for_Dawn' by Fabiana to modify the skin resource 7 at those points (the eyes are also from Oriana). That worked for me while using Firefly but along with Poser 11 came the Superfly render engine which, while being a great step forward, sometimes didn't play nicely with Firefly materials. For example it does not like any material with alternate specular as it just blows it out often giving white eyes to firefly based eyes and robbing props of detail. My first Superfly renders of my character made the skin too light and the skin detail was very soft so while the skin maps remained the same I made endless tweaks to the material set up to reach a skin tone I was happy with.
Morph wise I used Dawn's base morphs along with the 'Head Morph Kit 1' from Handspan Studios, 'Shape pf Dawn' by Lyrra, 'i13 Real Mouth For Dawn', 'i13 Real details for Dawn' and 'i13 Natural Teeth Morphs' all by ironman13. Some of these morphs change the perception of the skin, for example the Real details add details to the hands, ribs and feet. Some of the other morphs adds to the ageing of the face but really about 90% of the ageing comes from the skin alone which is why the skin resource is so valuable.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.