Forum: Poser - OFFICIAL


Subject: Importing FBX - Need Knowledge

quietrob opened this issue on Sep 25, 2019 ยท 16 posts


quietrob posted Fri, 27 September 2019 at 1:33 PM

I took the model into Blender where it loaded all parts correctly. At least it seems correct to me. I then exported it as an OBJ file. Next I imported the new OBJ file into Poser, increased the size from 100% to 5000%. Of course it still won't be to what should be it's true scale but it allows me to show everything in place. It also welded all the parts together so I can use the translation parameters to turn the entire thing at once. So FBX into Blender. Blender converts FBX into OBJ. Poser imports OBJ. It also gave me a much different Material setup. Instead of two hundred items all numbered as cubes (See the very first image above), it gives me something, well, completely different. In the Hierarchy Editor it's listed as BST and that's it. I'm not sure if it's good or bad as I still want to UV map the entire thing. I hope it's quads and not triangles. Triangle UV Mapping is a nightmare for me. Here is the result below.

Export from Blender.jpg

And here is the Material Room issue. Is this better or worse than that mulitcubed thing?

Export in Poser Mat Room.jpg