mmitchell_houston opened this issue on Oct 01, 2019 ยท 22 posts
raven posted Fri, 04 October 2019 at 8:23 AM
structure posted at 1:52PM Fri, 04 October 2019 - #4365524
The features are deprecated, We are at a stage in posers life where we must stop worrying about supporting 20 year old ( or close enough ) technologies and figures and look to the future, part of the reason that poser has struggled in recent years is because there has been a reluctance to move forward so that the community can retain their old content.
while I can see that you might want to keep your old content working, it is not good for any company to be held back by old tech.( floppy drives, ISA AGP slots anyone? ) - how much better could Superfly have been if instead of making it compatible with old materials, a complete iteration of the cycles render engine or Iray or even Luxrender had been implemented?
In order to keep old content working, keep an old version of poser, but let us now embrace a push towards the future, new technologies, and a better poser!
As HHKan99 mentions, many were unable to keep an old copy of Poser as 2014GameDev, P11.1 and PPro11.1 were relinquished by the update/upgrade, and this was despite Uli Klump saying there was a contingency in place if Poser ever switched owners. Wouldn't this contingency plan have been a more sensible option so that Bondware could then concentrate instead on a new Poser that doesn't have ties to past versions instead of a bridge release.
In fact, now the bridge version has been released, maybe Bondware should just stop development on this version of Poser and start afresh at version 12 and make a kick-ass Poser that makes 11.2 obsolete. As you say, let's concentrate on 'the future, new technologies, and a better poser!'
I realise I may sound offish, but that's not my intention.