Forum: Community Center


Subject: BONDWARE FORCED UPGRADES AND ELIMINATION OF GAME DEV 2014

AngryUser1 opened this issue on Oct 13, 2019 ยท 10 posts


JAG posted Sun, 13 October 2019 at 6:05 PM

Miss B You're right, the same features of Game Dev are included in Poser Pro 11.2 - but the original Game Dev was a different bird and used a different library system and so forth. The 11 version was a complete overhaul of the older pre-existing Poser system and code. So many users didn't like 11 - hence why sales slumped when Smith had it and why then ended up selling it off. A lot of the complaints in general were over the really ugly new figures and focus being placed too much on Superfly and other developments rather than fixing older bugs and building on the existing abilities. (These things come from the BETA forums.) The point being, Smith left behind the existing Poser version and tried to revamp the entire program with 11 and it really just didn't impress users of the old program much. And so there are a lot of older hard-core users who still cling to prior versions like a bible and don't want to give them up. To an extent, as I insinuated, I don't blame them. I was holding high hopes myself for Superfly and was annoyed to find that it wouldn't render my existing materials correctly. I had to completely convert all my old Firefly-capable materials to work in Superfly and it was a nightmare. And SF also doesn't render nearly as quickly (at least on my system) as Firefly. I think Superfly was just a quick run at keeping up with DazStudio with regard to their render engines. To their credit though, you can switch from one to the other without changing a thing. Smith flubbed that one.

But yeah, if they force Game Dev (which is a version of Poser 10) to upgrade to 11.2, that really does effectively terminate all Game Dev versions. So if you've got it and don't want 11 - well...I can see why the guy/gal is miffed. That's my only point - is that he/she has a point. I'm interested to see if Bondware responds better than Smith does/did to issues like this. Smith had a habit of trying to ignore things. See where it got them, huh? Bondware seems a bit smaller and personable, so I'm hoping they figure out some way to let Game Dev people keep their software. It's not really a great way to start out - peeving off the old die-hard users.