Forum: Blender


Subject: Blender 2.8 Tutorial - Abstract Geometric Sphere For 3d Print or Mograph

LuxXeon opened this issue on Oct 17, 2019 ยท 9 posts


LuxXeon posted Fri, 18 October 2019 at 11:04 PM

Here's some examples of how the Cube Projection mapping would turn out on a merkabah which had already been subdivided. It would apply very quickly without any previous UV seams.

merkabah_cube_projection.jpg

It doesn't do a "perfect" job, and it does create overlapping UV islands, but as long as you don't need perfect UV boundaries for some reason, it will render and tile just fine as you can see below:

merkabah_cube_projection2.jpg

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