Forum: Blender


Subject: Blender Cloth

cfpage opened this issue on Oct 17, 2019 ยท 7 posts


cfpage posted Sun, 20 October 2019 at 10:34 AM

cfpage posted at 10:16AM Sun, 20 October 2019 - #4367642

I use poser cloth room a lot but sometimes, the results are sloppy like intersection, it's good but trying to see if blender can do better it does not have the above mentioned "designate certain vertices as rigid, decorated, or even completely not drapeable" I think I have a solution, for blender, will post results if any one is interested.

here's my work around, start with a single mesh, say a long sleeved T-shirt for example, next detach the arms form main body. assign+ vertex group to corresponding detached parts (were they attach) run simulation to arms use setting req (silk) when done run body (leather) when finished join parts remove double verts (weld) finished. you can do collars, cuffs ect. theirs wide rang of possibility here. just having fun with blender and poser