EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
unrealblue posted Sun, 27 October 2019 at 11:49 PM
HD morphs would be a lot easier if Poser integrated with less expensive tools blender or (at least) allowed us to export sub'd mesh as OBJ and sculpt that OBJ in anything (that let us keep the vertex order) blender, then bring that in at a specificsub-d level (the same it exported at. Put the subd level in an OBJ comment. Right now, the only options are the poser morph tool, itself. Which, while ok for touching up, is nothing like a sculpting tool. And zbrush, no? Wouldn't microfacets in superfly also be an effective alternate means to that end?
I kind of see these requests as being one of:
I'm for the future. And a future that supports content developers first and content consumers, second. But a very close second. Chicken and egg :)