EClark1894 opened this issue on Nov 05, 2019 ยท 57 posts
Redfern posted Wed, 06 November 2019 at 1:55 PM
Little_Dragon posted at 1:51PM Wed, 06 November 2019 - #4369369
I implemented level-of-detail for Krystal, years ago, though it could only be used properly in DAZ Studio. While Poser doesn't have an auomated LoD feature yet, we could probably emulate some of that functionality right now using Python scripting to calculate distance-from-camera, and either geometry-swapping or the decimation features of the Game Dev code branch to handle the swap-out.
Sorry to derail the topic everyone, but...Merciful Mogg! Little Dragon! Where the ^&*$!!! have you been?! You're like the mythical city of Brigadoon, appearing from the mists after a long absence only to vanish again for months or years at a time the moment one glances away!
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!