EClark1894 opened this issue on Nov 05, 2019 ยท 57 posts
FVerbaas posted Sun, 10 November 2019 at 10:15 AM Forum Coordinator
caisson posted at 4:51PM Sun, 10 November 2019 - #4369507
UV coordinates are assigned to vertices (points) so they are tied to the topology of the mesh, with all the limitations that follow.
What matters is the mapping from 3D space to 2D space. The actual vertices are immaterial. They are just interpolation points. If you subdivide the mesh, the textures do not change.
The actual cutting of the mesh is more or less standard between modern figures, with seams in places where they are least likely to be in full view as far as practicable for the expected average use.