EClark1894 opened this issue on Nov 05, 2019 ยท 57 posts
moogal posted Mon, 11 November 2019 at 4:02 PM
SamTherapy posted at 4:53PM Mon, 11 November 2019 - #4369294
I know what I want but I have no idea how to achieve it. Simply put, any figure to be able to bend in the same way as a human, without showing odd creases, folds, flat areas, tears or breaks. For body parts to follow each other in a realistic way and for any body fat - if applicable, to behave in the way it does on a real human figure. All this and to be easy to use. Oh, and morphable enough so the base figure doesn't show through after a new character is created.
Yeah, it's a lot to expect but you did ask.
It's a lot to ask only because we're so close to the limit of what can be done within the confines of how Poser has always worked. There is no conservation of volume, parts don't automagically deform when they collide with each other. Such a figure would have to have countless corrective JCMs and or handles. And that's why I've never understood the clamoring for a new figure. Given Poser's limitations I don't really think a future figure can be that much better than the figures that have been released in the last two years or so. Maybe in theory, but not practically. We really need something like that elastic implicit skinning that was shown off a few years ago. The program itself should be handling much more of what now must be built in to each individual figure by its creators/users. http://rodolphe-vaillant.fr/permalinks/elastic_implicit_skinning_project.php That and a sensible way to apply soft-body dynamics to older figures would be nice. At a mesh level many older figures are still quite nice. Many of their limitations are simply due to the state of Poser when they were made.